Showing posts with label bf3 raytrace engine design. Show all posts
Showing posts with label bf3 raytrace engine design. Show all posts

Frostbite engine gets updated for new BF3 gameplay

This is a demo of improved lighting available to makers of BF3 courtesy of DICE genius


A presentation by Per Einarsson from DICE and Sam Martin from Geomarics. The presentation focuses on the implementation and use of Enlighten, a middleware toolkit for computing real-time radiosity from Geomarics. It demonstrates how the technology is used by its integration into the FB 2 game engine. It demonstrates how the workflow, content pipelines and run-time systems are greatly increased with the help of Enlighten to achieve real-time radiosity for use in video games.